![Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. : r/Unity3D Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. : r/Unity3D](https://preview.redd.it/n11rt08et3y11.jpg?width=640&crop=smart&auto=webp&s=3098e25d1e39228c715b6e7f6544570246560e84)
Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. : r/Unity3D
![Adding too much ambient occlusion can cause open areas to be very dark | Ambient occlusion, Unity, Digital content Adding too much ambient occlusion can cause open areas to be very dark | Ambient occlusion, Unity, Digital content](https://i.pinimg.com/originals/e5/bd/18/e5bd18c14ed55df2b39bc65380912e96.png)
Adding too much ambient occlusion can cause open areas to be very dark | Ambient occlusion, Unity, Digital content
![Tim Oxley on Twitter: "Compare "ambient occlusion" of 3-sided corner with #magicavoxel & #picavoxel in #unity3d. Any ideas on the difference in shading algorithm? https://t.co/EpGYPJ9auE" / Twitter Tim Oxley on Twitter: "Compare "ambient occlusion" of 3-sided corner with #magicavoxel & #picavoxel in #unity3d. Any ideas on the difference in shading algorithm? https://t.co/EpGYPJ9auE" / Twitter](https://pbs.twimg.com/media/CtVVC0TUAAAQ2MG.png)
Tim Oxley on Twitter: "Compare "ambient occlusion" of 3-sided corner with #magicavoxel & #picavoxel in #unity3d. Any ideas on the difference in shading algorithm? https://t.co/EpGYPJ9auE" / Twitter
![Feature Request - Alternative Screen space ambient occlusion - Multi Scale Volumetric obscurance - Unity Forum Feature Request - Alternative Screen space ambient occlusion - Multi Scale Volumetric obscurance - Unity Forum](https://i.imgur.com/6g5Qvls.png)